

Unlocking these points isn’t a matter of leveling up so much as finding shrines to earn the opportunity to unlock stars in the sky. The one advancement system I’m not really sold on quiet yet, though, is the Devotion system, which represents passive boosts. At one point I “risked” my points to add something that improved my fire bomb and it ended up being a good choice I now couldn’t throw the bomb as much as I used to, but the bomb now had a huge fire pool effect and it seems to do way more damage. Finding the right balance between whether to improve selected abilities or open up more abilities seems to be the name of the advancement game, which makes for a bit of analysis paralysis on my end. I still keep the fire aura on just in case, though.Īt a certain point I had the compulsion to stop spending my points in jacking up my chosen skills and instead spent those points in advancing the tree to open up more buttons to push. Turns out, though, that the fire aura skill was the mistake and the firebomb button was far more important to my current ranged build. I started off with the basic fire-filled standard attack, then picked up the fiery aura skill, and accidentally got the fire bomb skill. This was helped by the fact that I was mostly spending the skill points I was getting in improving my chosen abilities. I suddenly felt way more powerful with the right kit, and combat started to be enjoyable.

Things got even better as I picked up a musket and started to unleash long distance, one-shot hell on fools. Those are my primary stat point spending foci for now, anyway. I had to pour a couple of points into constitution in order to effectively put on a chest piece, but I’m starting to believe that cunning is the more important stat. Better yet, it seems like the loot I was getting was appropriate for my class, or at least had a few items that were of use to me. One of the best parts of this game, though, is the satisfying little showers of loot. And, really, the game won’t change itself either, so we both just made the most of it. Having to reposition myself with click-to-move controls just annoys me. I mean, if I’m fighting undead, fire is a good solution, right?Īs much as I might have enjoyed doing ranged attacking as I re-entered the cavern with my first major boss fight, I still found that fight rather annoying, as it once again was leaning into having constant adds summoned and an obscene health pool to whittle down. I elected to follow the fire-filled tree at the top of the Demolitionist’s skillset, which was once again another pretty good choice for me. I was certain that the Shaman was going to win out, but the voting saw the Demolitionist inch its way forward, and boy am I glad it did.įor one thing, I tend to like ranged classes in ARPGs just a bit more, and once I finally got a dropped pistol and unlocked a couple of skills for the new class, things got far more engaging. Perhaps unsurprisingly, that boils down to my chosen class (or rather the class chosen for me). I still contend that the opening beats of this ARPG did not exactly impress me – I’m still not sure I give a whit about this world, owing to how fast I find myself blipping past the quest text – but the actual gameplay of Grim Dawn is way more interesting and tightly done than I expected. And that’s kind of where I’m at with Grim Dawn all of a sudden.

I try not to absorb those mistakes as failures necessarily, but as delights. To be surprised by how wildly incorrect my first impressions can be. One of the best things that can happen to me in video gaming is to be proven wrong.
